Posts tagged "screenshot saturday"

Balls to learning how to animate, let's film some parkour!

Sat 27 August 2016

Overlay of live footage with rotoscoping

Hallå! Welcome to my first game devlog.

I figured I'd start out talking about graphics, as they are a large source of anxiety for first-time developers. And not without reason! Everyone is a judgy bastard when it comes to how your low-budget game is presented. Oh sure, it's become easier for a solo developer to mask the familiar, rancid stench of programmer art with the equivalent of some pine-scented air freshener, but in practice this is a huge creative tradeoff. It really pays off to have a unique and consistent visual style in your work, even if you're not a proper artist.

Which I'm not. Lord no. What little visual talent I have is spread thinly between drafting/technical drawing (a survival skill picked up working as an engineer) and sandwich-grade graphic design. Oh and I can maybe do a scratchy pencil test of a background at 1/8th the speed of a regular artist. Drawing actual characters and animating them? That's just not going to happen.

Article continues here! KEEP READING, YOU