Posts tagged "reversing"

DDD 2018: Reverse Engineering is Good and also For Everyone

Sat 20 April 2019

The author preaching about reverse engineering to a captive audience

Last year I gave my first talk at DDD Perth 2018! It was about reverse engineering, how I think everyone interested should be encouraged to try it, and some useful tips for people starting out. Here is the slide deck.

Apologies that the audio is a bit muffled; the microphone had a recording issue, so instead enjoy some lo-fi camcorder goodness. Thanks again to DDD for having me, and for going the extra mile to accomodate first-time presenters. Extra special thanks to David for salvaging these black box recordings (on a long weekend, no less!).

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Introducing Mr. Crowbar! Untold minutes of reverse engineering fun for ages 26-29!

Thu 22 October 2015

Mr. Crowbar logo

I believe that one of the best ways of allowing creativity to overcome limited technical skill is to build upon stuff that already exists. Take game modding; just try and count the number of successful games that started out as a modification of an existing one. Would these developers have gotten anywhere as far with their idea if they couldn't build on an existing engine and assets, not to mention community support? WOULD THEY?

Indeed, game modding is an important springboard for new developers to cut their teeth in a familiar setting and form a good understanding of how games work in the real world. There is, however, one rather large barrier of entry for people to start playing with the innards of their favourite game: tools. Occasionally the engine author will encourage custom content and give their developer tools out for free. But most of the time games are 100% not designed with modding in mind, leaving it up to a tiny number of skilled reverse engineers to write their own tools and share them with the community.

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